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Phillip lingered around the throne room for a bit after his family had left. When he stepped out of the building, he immediately spotted him.

Tall, thin, with long white hair drawn into a tired bun, Marcus Blackbird was unmistakable. The soft, flickering aura around him illuminated the evening air. He stood by the marble balcony, arms folded across his chest, gazing out into the distance.


Phillip hesitated. He hadn’t seen Marcus since the search. Had meant to visit. Had drafted a dozen letters, sent three, gotten no reply. Truthfully, he was still a bit sore from Marcus' no-show for his birthday party. Still, he should’ve gone to visit. He knew that. He approached him tentatively.

“Marcus.”


Marcus didn’t turn. Phillip laid a gentle hand on his friend’s shoulder. The bone beneath felt sharper than he remembered.


At last, Marcus looked over. His eyes were sunken and hollow. He looked like someone who hadn’t slept in weeks. Phillip’s stomach twisted.

Phillip: "I heard about your father. Is he…?”

Marcus: “He’s alive.”

A pause.

Phillip: “And Annika?”

Marcus’ mouth tightened. He didn’t answer.




“I…” Phillip fumbled. “I’ve written. No one answered."




Marcus didn’t look at him. The wind tousled his silver hair, and for a moment, with his eyes upturned and far away, he looked almost serene. Like he belonged more to the sky than the ground. “You should’ve come,” he said flatly. Phillip swallowed.

Phillip: “I didn’t know when. You weren't responding to my letters, and I didn’t want to impose. I thought maybe you didn’t… want to see me.”

“We didn’t,” Marcus snapped. Then, quieter: “I did.”

Somehow, that landed heavier than it should have.

“I’m sorry,” Phillip said with genuine regret. “I should’ve visited. I should’ve been there.”

Marcus looked at him for the first time. Really looked. His reply came in the same flat voice, slow, deliberate: "Yes, you should have." Then he stepped back and turned to leave. The moment had passed. Phillip watched him go, his glowing outline slowly swallowed by the setting sun.

"I'll be there", he thought. "I won't disappoint you, my friend."



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The atmosphere in the Blackbird house over the following days was… awkward, to say the least. Everyone was seemingly going about their own business, but Annika could feel the tension between her brother and herself almost like a physical sensation: Marcus spoke little, answered her questions with curt, brusque one-liners, and generally seemed distant and mopey. He’d never been much fun to begin with, always wearing his Serious Older Brother status like a prideful old maid - but this was a whole new level of passive-aggressiveness, even by Marcus’ standards, and Annika wasn’t blind to it. Especially in a house as small as theirs, where it was impossible to avoid each other.

So she decides to corner him one day and find out what the heck has gotten into him, lest she lose her own sanity. 

Annika: “Okay Mr. Mopey-Dopey, out with it. What’s wrong?”



Marcus rolled his eyes at the inane moniker and let out a small snort (and it was the first time in days he did anything even resembling a smile), but then quickly settled back into his usual gloomy mood.

“Nothing’s wrong,” he said simply, already starting to turn away from her, but then he remembered the nickname again with a disgusted look on his face and added: “Mr. Mopey-Dopey? Really?”

“Yes, really”. Annika cocked her head to one side in a dramatic manner, pulling a teasing grimace at her brother. She knew full well that Marcus probably thought that she was being an annoying brat right now, but there was no way she was letting him pull his usual derisive tactics now that she actually had him talking to her. They were having this conversation even if he hated her by the end of it.

“It’s not ‘nothing’, I’m not dumb! So what is it, huh? Huh? HUH??”. Annika poked her brother’s bicep harder with every new 'huh’, earning her an angry glare and a swat of the hand. 



Marcus: “Ow, STOP IT! Gosh, you’re such a brat! Why don’t you go annoy your precious boyfriend and leave me alone?!”



And there it was: the root of all of Marcus’ pent-up frustrations. Not that Annika couldn’t have guessed it on her own, but hearing him say it out loud still felt like a small victory. “My boyfriend, huh? You mean your best friend Phillip?”, she asked, donning a sly smirk.

“He’s not my friend”, her now flustered brother spat with disdain. 

“Since when?”, Annika pressed.

“Since…“, glaring at his sister, Marcus was evidently having an internal debate over whether to keep the following words to himself. But the temptation of actually saying out loud that which has been plaguing him all these days proved too great to ignore. “Since you both betrayed my trust!”, he finally retorted, then let out a long, ragged sigh, like he just dropped a big sack of grain from his shoulders.
 
Annika couldn’t help roll her own eyes now. Marcus wasn’t a bad guy by any means, but he could be such a gigantic stick-in-the-mud sometimes. She knew he carried a chip on his shoulder ever since he found out about her and Phillip dating, but what exactly about it frustrated him so much, Annika couldn’t possibly fathom. Was Marcus really hypocritical enough to think that Phillip was good enough to be his buddy, but not good enough to be Annika’s boyfriend? And if that wasn’t the problem, then what was it? She certainly wasn’t buying that dumb 'betrayal’ excuse even for a second - as far as Annika was concerned, it was just a cover-up for the real reason, and she could only think of one plausible one.



“Oh Marky, why are you so jealous? We can both hang out with Phil, it’s not an either-or thing!” She hung herself around her brother’s neck like a baby chimpanzee, nearly toppling him. Dumbass or not, Marcus was still her brother, and despite her better judgement, she still loved him.

“I am NOT jealous!”, he broke free of the hug and pushed her away, putting a bit more force into it than he’d meant to. “You just don’t get it, do you? This isn’t about jealousy! It’s about me worrying out of my damn mind because my barely-14-years-old moron of a sister is sneaking around with horny dudes without so much as a second thought for her own safety!”



Annika stood with her mouth agape. Whatever turn she’d been expecting the conversation to take, this certainly wasn’t it. Did her brother really just say 'horny dudes’? “Uh, I’m almost 15,”  she tried to correct, but Marcus wasn’t in the mood for semantics.



Marcus: “How do you not get it?? Guys that age only want woohoo and nothing else! And yes, your precious Phillip is no different! I’ve heard him talk about 'bedding lasses’ at least a million times! I’ve overheard YOU and him talk about woohoo in the dining room that day too, for the record, so don’t even try to play dumb with me!” 

Annika’s entire face was now a bright, burning shade of crimson. Goddammit, she really should have kept her voice down.



“But of course he doesn’t care about the consequences, because it won’t be him who’ll get knocked up and shamed for not being careful enough!”, Marcus continued to lecture. “That’s gonna be all on you! But have you thought of that? No, of course you haven’t! You don’t even know where to get birth control here - hell, I bet you don’t even know what birth control is! You’re still just a big, dumb baby trying to act all grown up!”



The unexpected insult coupled with the sheer awkwardness of the whole conversation was simply too much for Annika to handle. Was she really standing there, listening to her stupid brother rant about bedding lasses and birth control and getting knocked up? But the most frustrating part of it all was that, in her short-circuiting state of mind, Annika didn’t know what to say to any of it. All she could think of was stare at her older brother in utter shock and disbelief.

Frustrated tears started to well up in the corners of her eyes; she was not going to cry, she was not, shewasnotshewasnot. The last thing she wanted right now was to give this asshole that happened to be born into the same family as her proof that she actually was a baby like he accused. But the thought came too late - the floodgates had already opened. 



Marcus: “Oh, Annika! I didn’t mean it like that! I’m sorry, I’m sorry!”



All of the aggravation Marcus had felt just moments ago had instantly vanished at the sight of his crying sister. He rushed to her side and put a protective arm around her violently shaking shoulders.

Marcus: “Hey, I didn’t mean that at all; you’re not a baby and you can date whoever you want, all right?”

“Like I need your permission,” she countered with an angry sniff, simultaneously trying to punch Marcus and wipe the tears off her face, not really succeeding at either. “You can be a real jackass sometimes, you know that?” 

“Yeah, I know. I’m totes a jackass. A mega jackass, even. Jackass extraordinaire. King of all jackasses”, Marcus was reciting softly, still squeezing his tearful sister in a tight embrace. Her soft sobs were slowly being replaced by giggles. “But I’m also your big bro who cares about you and doesn’t want anything bad to happen to you, okay?” 



“Gee Marky, don’t get all cheesy on me now”, Annika chided playfully and smacked her brother across the shoulder, finally freeing herself from his embrace. Her tone was dismissive but not hostile, and Marcus knew that the show she was putting on was just an attempt to recuperate her hurt pride. He hated himself for losing tact and making her cry, but the point he was trying to get across was important and he hoped that he’d managed to drive it home.

“Date whoever you want, but please promise me that you’ll be careful,” he called out after his sister, who was now idly prancing around the living area and mostly ignoring Marcus’ presence.
She slowly turned around.

Annika: “Marcus?”

Marcus: “Yes?”



She flipped him off, then burst out laughing.




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(This post is a continuation of this!)
 

The cat was out of the bag, but that didn’t exactly make the whole situation any less awkward. Phillip had this sheepish, near apologetic grin on his face, almost like he was trying to say ‘Hey Marcus, I’m dating your sister but kinda forgot to tell you. No hard feelings?’, but without actually saying it. Maybe it was for the best he kept quiet, because if he did actually say that, Annika would kill him and then die of embarrassment herself.

Marcus too was silent, almost ominously so. He was completely ignoring his sister and instead stared unblinkingly at Phillip, his grimace a mix of anger and disappointment (or was that hurt...?). Annika studied her brother’s face warily, trying to gauge his thoughts. She could clearly tell something was brewing in his mind, and whatever it was, she knew it couldn’t be good. And sure enough…

“So this is why you’ve been avoiding me this whole time??“ - he finally launched his tirade, glaring daggers at Phillip. “When you said you might have met a girl, I never imagined you were sniffing around MY LITTLE SISTER!“



He put special emphasis on ‘my’, ‘little’, and ‘sister’, giving them a particularly venomous edge; Annika winced at the harsh words even though they weren’t directed at her. Across the table, Phillip was squirming in his seat, his meek attempts at protest mercilessly shut down before he even had the chance to articulate them. Marcus showed no intentions to let this slide, and Annika listened to the heated exchange, feeling oddly transfixed despite herself: her brother was usually such a softie, so seeing him this enraged was completely uncharted territory for her. If she was being completely honest with herself, she didn’t even think he had it in him to be this pissed.

But her musings about Marcus’ temper were soon cut short, as the subject of said musings was apparently done chewing Phillip up and had now turned his focus on her.

Marcus: “And you! I thought we agreed never to keep secrets from each other! Way to go behind my back!”


Annika’s first impulse was to go on the defensive: he was being unfair, her and Phillip hadn’t done anything bad, why was he making such a big deal out of it?, but she stopped herself before blurting out something she might have regretted. Her instinct was telling her this situation required a subtler approach, and if she wanted to get Marcus off her case, she needed to be smart about it.

It would seem that Phillip followed a similar thought process, as both him and Annika started blabbering in near-perfect unison. Phillips speech seemed a tad better argumented, so Annika fell back and let him talk, smiling her best Innocent Sister smile and nodding occasionally to accentuate the truth of Phillip’s words. 

You had to hand it to the kid, he was an eloquent orator. Yes, he understood Marcus’ doubts, he said, and as a good brother he had every right to express concern about his sister’s well-being; but he (Phillip) loved Annika (her heart skipped a beat at those words!) and he would never, ever do anything to betray her trust or, Watcher forbid, hurt her. He also made a point of saying how much he cherished Marcus’ friendship, pointing out that he and Annika didn’t keep their relationship a secret for any nefarious reasons. It was still new for them both, and they were just looking for the right moment to break the happy news!

It was a very good speech indeed, sounding like it came straight out of the pen of some old-school romance novelist (knowing Phillip’s reading habits, it may very well have). Marcus was frowning mildly during the whole of it, but didn’t interrupt. He seemed somewhat placated by the end of Phillip’s monologue, if still not entirely ready to let the issue go. Annika could tell he was trying to come up with some point he could protest, but having found none, he finally shrugged in defeat and muttered something under his breath.

The silence that ensued was interrupted by Annika, her voice sounding panicked after suddenly remembering an important detail: “Marcus, please don’t tell dad! I don’t want him to know yet!”

Marcus shot her a bemused sideways glance.

Marcus: “If you keep yelling like that, you’ll very well tell him yourself, shrimp. He’s in the other room sleeping.“


 

 
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Feanor: "Say, sister, you've taken quite a shine to Marcus…"

Aruena glanced up at him from the book she was reading, her brow furrowing slightly before she turned her gaze back to the pages.




Aruena: "He is a decent young man."

Feanor: "That's not what I meant."

Aruena: "I understood your implications."


"Well?" - Feanor questioned.

"Well, what?" - she returned, a hint of irritation in her usually collected tone. "What would you have me do, seduce him? Not all of us can take as much liberty with our pleasures as you do."





Feanor:"Why not? Mother certainly had no issues with it…"



Aruena:"And I am NOT like mother, as you are well aware!"



Feanor dropped his gaze, aware of the faux-pas he committed. He fell silent for a moment, and so did Aruena. But he would not let this go, especially not if it was for his sister's own good. He cleared his throat and spoke again.


Feanor:"So you'd rather spend your eternity alone?"

Aruena: "He is just a child…"

Feanor: "He is a grown man by mortal standards. Besides, if you waited for someone your own age to come along, you'd be waiting around forever."

Aruena: "Are you mocking me?"

Feanor: "Not at all. I am merely saying… If you have feelings for him, don't let the opportunity pass you by. Our lifetimes may seem endless, but the fortunes presented to us are not. Do not disservice yourself by denying yourself a chance at happiness, especially if it's out of some misplaced sense of decency."

"You're one to talk about decency…" - Aruena mumbled.

"Why, sister dearest, I'm afraid there is no decent way to produce an heir!" - Feanor winked at her and flashed one of his signature lopsided grins, the kind only reserved for when he deliberately says something vulgar to get a rise out of his sister. But seriousness quickly settled back into his features.

Feanor: "After all, wasn't it you who said it's preferable for a queen to have heirs with a partner she fancies?

Aruena: "I did, but…"

Feanor: "So, have you given thought to who you might fancy as a partner in your pursuit of heirs? We both know it is more than a mere personal concern. You must think of the future of our dynasty. Of the realm."

Aruena: "Is that not all I ever do? Thinking of the realm?"

Feanor: "Indeed,"- He got up from his seat and went up behind her- "and you'd do well to think of yourself every once in a while, too". He leaned over the sofa and gave her a quick peck on the head. "Goodnight".

Aruena: "Goodnight..."

 

 

 

 

 
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 Founding Families: Moonfeather


Siblings Aruena and Feanor are the last surviving members of the famed Moonfeather clan, Wyvern’s Bay’s oldest elvish noble family. Direct descendants of the Dragon Masters of old, their family’s history is unbreakably linked to that of Wyvern’s Bay itself: their ancestors have ruled the land for many generations, using their arcane powers to ward off enemies - be they man or beast. Traditionally, the Moonfeather women were the suzerains of the land, and after the siblings’ mother passed away, Aruena has honored the family tradition and dutifully taken up her role as liege lady.
 
Honoring traditions has, indeed, always been a matter of pride for this family, but time and tide spares no man and elves are no exception. The Golden Age of Dragon Masters is long gone, and with the magic the elves used to posses now extinguished, Aruena and her brother are finding it increasingly difficult to protect their citizens from the ever-growing dragon threat. Fear and general discontent in the air, everyone feels that a change is in order - but who will bring it about?


Aruena Moonfeather
 
Species: Elf
Gender: Female
Age: Adult
Zodiac: Virgo
Aspiration: Family + Knowledge
Sexuality: straight
LTW:  Become Chief of Staff
OTH: Cuisine
Personality: Neat 9; Outgoing 3; Active 6; Playful 2; Nice 7
Turn-Ons: Custom hair, Witchiness
Turn-Offs: Vampirism
 

Feanor Moonfeather

Species: Elf
Gender: Male
Age: Adult
Zodiac: Taurus
Aspiration: Romance + Knowledge
Sexuality: pansexual
LTW: Become Rock God 
OTH: Music
Personality: Neat 4; Outgoing 8; Active 4; Playful 8; Nice 5
Turn-Ons: Formalwear, Creative
Turn-Offs: Stink



 
Ambrose Gui

Species: Human
Gender: Male
Age: Adult
Zodiac: Aquarius
Aspiration: Knowledge + Popularity
Sexuality: gay
LTW: Max out 7 skills
OTH: Arts&Crafts
Personality: Neat 7; Outgoing 5; Active 3; Playful 5; Nice 7
Turn-Ons: Blonde hair, Robots
Turn-Offs: Zombiimsm

(Notes: Ambrose was borrowed from [livejournal.com profile] mortia 's Dallubach!)
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Founding Families: Gladwyn



After Sir William Gladwyn’s untimely death, his wife Rosalind was left the family estate, fortune, and titles. The young widow found some truth to the saying that it’s more comfortable to cry in a castle than in a hut, but don’t be fooled to think that she had it easy. She was, namely, not only a widow but also a single parent - mother to Sir William’s only son and heir, Phillip.

 Raising a little boy by herself was a role Rosalind was far from prepared for. A lady of her station wasn’t expected to do it all on her own, of course (that’s what the governess was for), but the young mother still found herself at a loss how to bond with her son. Without a father figure to guide him and his mother preferring a hands-off approach, young Phillip grew up a bit buck wild, and as he’s getting older, it’s getting increasingly difficult for Lady Rosalind to find a common tongue with him. Can mother and son mend their broken relationship before it’s too late? And more importantly, will Rosalind muster enough authority over Phillip to talk him out of his dangerous pursuit to be just like father?


Rosalind Gladwyn

Species: Human
Gender: Female
Age: Adult
Zodiac: Gemini
Aspiration: Romance + Pleasure
Sexuality: bisexual
LTW: Have 20 Lovers
OTH: Music&Dance
Personality: Neat 4; Outgoing 9; Active 5; Playful 7; Nice 4
Turn-Ons: Fitness, Underwear
Turn-Offs: Stink

 


Phillip Gladwyn


Species: Human
Gender: Male
Age: Teen
Zodiac: Aries
Aspiration: Popularity + Romance
Sexuality: straight
LTW: Woohoo 20 different Sims
OTH: Fitness
Personality: Neat 4; Outgoing 8; Active 6; Playful 4; Nice 3
Turn-Ons: Jewelry, Black hair
Turn-Offs: Glasses


 
Selina Hauata

Species: Human
Gender: Female
Age: Adult
Zodiac: Capricorn 
Aspiration: Popularity + Fortune
Sexuality: lesbian
LTW: Have 20 Best Friends
OTH: Cuisine
Personality: Neat 8; Outgoing 4; Active 3; Playful 7; Nice 5
Turn-Ons: Fitness, Charismatic
Turn-Offs: Formalwear

(NotesLady Rosalind is a medievalized version of Isamajor’s stunning Roxane (the post got flagged, nice job Tumblr -___-), and Selina is a veeeery heavily modified version of an old sim of [livejournal.com profile] budgie_budgie ‘s, Lavender girl!)

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Founding families: Wagamese/Pelletier

Tom has lived in Wyvern’s Bay his whole life. Diligent and hard-working, he’s never been afraid to pull up his sleeves and work towards the goals he’s set for himself - regardless of how ambitious they may appear. Reputed among the townspeople as a Jack of all trades, he’s known to provide all kinds of small and not-so-small services, from chopping up firewood to procuring fresh meat he hunts himself. Indeed, there’s nothing Tom can’t do once he’s set his mind to it, and as of late, his mind is set on fulfilling an old dream: owning and operating his very own smithy.

Being the smart guy that he is, Tom knew that he couldn’t venture into such a serious business without a proper partner, but unfortunately, nobody in town knew the next thing about smithying. For a while it seemed like his dream would stay just that - a dream, but fortune smiled upon him. When he rescued a shipwrecker who turned out to be the son of a blacksmith, Tom knew that he’d found the business partner he needed so badly. Little did he know, though, that Rolland’s ambitions were less geared towards hard work and more towards letting others work hard for him. Can these two unlikely roomates find a way to reconcile their clashing desires? And will Tom’s dream of owning a smithy succeed or fall flat on its nose?  



Tom Wagamese


Species: Human

Gender: Male
Age: Adult
Zodiac: Virgo
Aspiration: Fortune + Family
Sexuality: straight
LTW: Become City Planner
OTH: Film&Literature
Personality: Neat 8; Outgoing 6; Active 7; Playful 0; Nice 5 
Turn-Ons: Great cook, Good at cleaning
Turn-Offs: Creative

Roland Pelletier


Species: Human
Gender: Male
Age: Adult
Zodiac: Leo
Aspiration: Pleasure + Popularity
Sexuality: gay
LTW: Become Professional Party Guest
OTH: Music&Dance
Personality: Neat 2; Outgoing 9; Active 7; Playful 7; Nice 3 
Turn-Ons: Glasses, Lycanthtopy
Turn-Offs: Hard Worker

(Notes: Roland is a medievalized version of Marvelann‘s gorgeous Ronald!)
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Founding Families: Irving


Alistair Irving was, without any doubt, a genius. His revolutionary steam-powered machines were meant to usher Wyvern’s Bay into a new technological age… but just as he was on the brink of a breakthrough he disappeared, leaving his son Dominick with the burden of his unfinished scientific legacy.

The community pinned a lot of hopes on Alistair and now that he’s gone, everyone expects Dominick to follow in his father’s footsteps. But the timid young man has other ambitions; can he find the courage to follow his own dreams, or will living in his father’s shadow prove to be too much for him?

Dominick Irving

Species: Elf (cybernetically enhanced)
Gender: Male
Age: Adult
Zodiac: Cancer
Aspiration: Knowledge + Family
Sexuality: gay
LTW: Become Education Minister
OTH: Tinkering
Personality: Neat 8; Outgoing 0; Active 5; Playful 6; Nice 10
Turn-Ons: Brown hair, Logical
Turn-Offs: Athletic

(Notes: Dominick is a modified version of a veeery old sim by [livejournal.com profile] trappingit! :) I liked his name a lot so I kept the original spelling. Alistair is not a part of the household (he's officially 'missing'), so I won't be listing any stats for him for the time being.)
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And with the formal intro out of the way, it’s time to introduce my settlers. Over the next couple of days, I’ll be adding pics, descriptions and short bios for the five families I’m starting out with. I’ve put a lot of thought into them so I really hope it shows. :) 

To kick things off, let’s first meet the Founding family. You’ve already got to see snippets of these guys here and there on Tumblr as I was setting up the hood, but I think a proper introduction has been a long time coming now. So without any further ado, I give you: the Blackbirds!
 
Founding Families: Blackbird


They packed their belongings and ran. When a hoodpocalypse wiped their hometown out of existence, Gabriel and his children found themselves on a rescue ship, their destination unknown. For many days they floated idly, going wherever the tide takes them, until one day they saw the hazy outlines of land. An ominous gorge greeted their little ship, looming threateningly above the family’s heads as they made their way across the rock-riddled waters. They navigated around these obstacles with great care, but the rocks, it seemed, were one step ahead of them: they tore the ship’s keel up with a vengeance, sinking it and sending the family on it down into the deep blue sea… 

The next thing Gabriel remembers was waking up on an unfamiliar beach, Marcus and Annika by his side. Miraculously, they were all unharmed, but Gabriel had a bad feeling their troubles were far from over. Still disoriented, he looked around the alien landscape: a sharply spired lighthouse, old stone ruins, a wild rainforest… and in the distance, nested atop a mossy hill - a fortified medieval city. He had seen it before in his books, and though he found it hard to believe, the evidence was all too overwhelming: against all odds, he knew, they’d entered the mythical town of Wyvern’s Bay.


Gabriel Blackbird

Species: Human/warlock
Gender: Male
Age: Adult
Zodiac: Pisces
Aspiration: Knowledge + Fortune
Sexuality: straight
LTW: Max out 7 skills
OTH: Science
Personality: Neat 6; Outgoing 6; Active 8; Playful 3; Nice 5
Turn-Ons: Hard worker, Logical
Turn-Offs: Lycanthropy


Marcus Blackbird
Species: Human/warlock
Gender: Male
Age: Teen
Zodiac: Cancer
Aspiration: Family + Knowledge
Sexuality: straight
LTW: Max out 7 skills 
OTH: Nature
Personality: Neat 4; Outgoing 2; Active 6; Playful 5; Nice 9   
Turn-Ons: Make up, Logical
Turn-Offs: Custom hair
 

Annika Blackbird

 
Species: Human
Gender: Female
Age: Child
Zodiac: Sagittarius
Aspiration: Grow Up
Sexuality: ?
LTW: ?
OTH: Nature
Personality: Neat 3; Outgoing 8; Active 7; Playful 8; Nice 6 
Turn-Ons: ?
Turn-Offs: ?
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Welcome to Wyvern's Bay! I tried to make a cut, but Dreamwidth apparently hates me (& the feeling is very mutual)
 

***INTRODUCTION***

My BACC starts with the premise that my founding family isn't building a new settlement from scratch; rather, they're helping a struggling town restore its former glory. And a glorious town it was indeed, so Gabriel and co. will have a lot of work waiting for them.

Wyvern's Bay is an ancient settlement with a lot of history. Once home to the most powerful elven sorcerers and Dragon Lords of the Old Age, there was an arcane energy to the place that, like a siren's song, drew to itself magic practitioners of all descriptions. It was almost a matter of prestige for young witches and warlocks from all across SimNation to spend a certain amount of time in Wyvern's Bay, honing their skills and perfecting their craft. Indeed, magic flourished in every corner of the land, so it's little wonder that, in its heyday, Wyvern's Bay was considered one of SimNation's greatest magical metropoles.

There's much debate going on about what might've been the final nail in Wyvern's Bay's proverbial coffin. The older generation of residents might argue that it all started when the witches and warlocks stopped coming; other, younger townsfolk will say that the sudden deaths and disappearances of the town's best and brightest was what sealed their fate; everyone agrees that the mysterious epidemic that claimed so many lives certainly didn't help. The dragon threat was getting so bad to the point of being unbearable, and with no sorcerers or knights to protect them, people's very lives were hanging by a thread. A wave of immigration hit the town, diminishing the population to a mere fifth of its former number.

Not everyone who left made it out alive. The rocky gorge going in and out of town often proved too challenging for even the most experienced of seafarers, and the poor farmers and other civilians who were fleeing their homes in hopes of a better life stood very little chance. The few who did manage to escape to other parts of SimNation spoke very poorly of their former hometown, telling astonished listeners of the many hardships they had to face in order to get out.

Once a bustling metropolis, Wyvern's Bay had now become a place of ill repute, a dark blemish on SimNation's geographical and sociopolitical map. As if feeling this sudden hostility from the outside, the city shut itself down from the rest of the world, its magical core now radiating a corrupt energy that let no locals out and no outsiders in. It had, in a sense, become a Bermuda Triangle in its own right: those who lived in Wyvern's Bay were trapped there for good, and the few who tried to get in would always, without mistake, fail in the most miserable of ways.

That is, until a group of brave strangers came along and broke the barrier...

***RULES***

 My ruleset is a merry mix of of Nepheris’ and OliveTheGreat’s BaCC rules with a few small tweaks and additions inspired by the MCC as well as general Castaway gameplay. The rules laid out here were specifically tailored to fit my own world-building needs, so I’m not sure how fit they are to be applied to other people’s BACCs, but you’re more than welcome to try them out!

RESTRICTIONS:

- No electronics*. This includes tvs, stereos, computers, electronic games, burglar and fire alarms, fridges and other appliances. (*Exception: All sims in the hood are allowed to own ‘pantry’ fridges, and sims who can afford them may also own period-appropriate, ‘hidden’ electronics (e.g. these computer books by Heget).The Irving family, being scientists, own a set of steampunk electronics. My idea behind this is that they’re steam-powered inventions built by Alistair Irving himself rather than store-bought electronics. Until electricity is unlocked, the Irvings are the only family to be allowed to own electronic devices that actually look the part.)

- No running water. Your sims can take baths, use the bathroom and cook with water from a local source (river, lake…) that they purified. But no showers*, no garden sprinklers, no fountains, and definitely no swimming pools.  (*Exception: hidden or period-appropriate showers are allowed: this includes Marvine’s Waterfall shower and the Medieval Barrel shower. Until running water is unlocked, a combination of the ‘Fetch Water’ + ’Water required for baths’ mods will be used to make water tougher to come by)
 - No cars.
 - No delivery service of any kind. That includes groceries, pizza and chinese food.
 - No services of any kind. That includes the maid, butler, repairman, gardener, exterminator, nanny, adoption service
 - No fertilizing gardening plots.

- No community lots*. This includes both Sim-owned and City-Owned community lots (*Exception: ‘Nature’ and ‘location’ community lots - forests, abandoned cemeteries, old castle ruins, etc. - are allowed, but they do not count as real community lots, they do not earn you CAS points, and sims are not allowed to own them). Home businesses are allowed, but:
  - No businesses that sell anything other than items you crafted/grew/caught yourself. Where would you get them from, anyway?
  - No hobby lots. They’re back in the city, miles and miles from where your settlers currently are.
 

FOUNDER:

All careers start out locked, with the exception of the Politics career. This is ONLY open to your founder Sim. The founder is the mayor of the town, and with each promotion, he/she unlocks certain perks for the town.

(Lvl3) Lobbyist: Befriend a sim who has the Mechanical skill maxed out to gain access to electricity & running water.
(Lvl4) Campaign Manager: Befriend a sim who is the owner of a business to unlock community lots & townies.
(Lvl6) State Assembly Person: Politics is now unlocked to everyone (but only one sim can be Mayor at any given time)
(Lvl8) Judge: Befriend a sim who is highest in the Law Enforcement career to unlock the Law career.
(Lvl10) Mayor: Downtown unlocked.
  

UNLOCKING OTHER CAREERS:

ATHLETIC: Add connection to Downtown and build a stadium with town funds (50.000$)
MILITARY: Add connection to Downtown and build a Military Base with town funds (50.000 $). Only one Sim can be General at any given time.
BUSINESS: Once one of your Sims’s businesses reaches top rank, they can enter the career. When they reach the top of the career, it is unlocked for everyone.
SCIENCE: The career is open to any Sim with maxed out logic skill and a golden talent badge in Robotics. Once they reach the top of the career, they build a research facility with town funds(50.000$) and the career is unlocked for everyone with a University degree in Physics.
CRIMINAL: When the population reaches 100, a place in the Criminal career opens up. Once the top of the career is reached, it is unlocked for everyone, but only one Sim can be Evil Mastermind at any given time.
SLACKER: Once the population reaches a multiple of 500, a position in the career opens up. The career is unlocked to everyone when a connection to Downtown is added.
CULINARY: the Sim entering the career has to open a restaurant business. It does not have to reach a particular rank, but needs to be played at least one day a week. Once they reach the top of the career they can start hiring personnel, and the career is unlocked for everyone.
LAW ENFORCEMENT: A position opens when the town has had its first burglary. Once the Sim has reached the top of the career, they build a Police Station with town funds (30.000 $), and start recruiting more law enforcers, unlocking the career for everyone. Burglar alarms are unlocked. Only one Sim can be Captain Hero at any given time.
MEDICINE: When one of your Sims has fallen ill, and has passed on their disease to at least 2 other sims, a position opens to one Sim who has studied Physiology. Once they reach the top of the career, they build a Hospital with town funds(70.000 $), unlocking the career for everyone with a University diploma in Biology.

EP CAREERS

EDUCATION: A position opens up once the first child in your town reaches childhood. Once the town’s teacher reaches the top of the career, they build a school with town funds (20.000$), and the career is unlocked for everyone with any University degree.
ARCHITECTURE: Unlocked when a connection to Downtown has been established.
SHOW BUSINESS: Unlocked when a connection to Downtown has been established
ADVENTURE: Unlocked when the founder builds a museum community lot (30.000$). Once the top of the career is reached, it’s unlocked for everyone.
- GAMER: career unlocked to every sim who owns a computer, tv, console and arcade game, after Electricity has been added.
INTELLIGENCE: Unlocked once the top of the Law Enforcement and Military career have been reached, but is only open to Sims who graduated college with a GPA of 4.0
OCEANOGRAPHY: open to any Sim with a golden fishing talent badge. Once the first Sim reaches the top of the career, it is unlocked for everyone with a University degree in Biology.
DANCE, ENTERTAINMENT: Unlocked when the founder builds a cultural center (50.000$)
JOURNALISM: Unlocked when a connection to Downtown has been established. A position opens up everytime there have been 5 burglaries where items have actually been stolen (burglaries interrupted by the burglary alarm do not count), 5 Sim-Instigated fires where an object actually burned down (fires put out by the fire department do not count), or a Sim reaches the top of any career. 
LAW: A position opens up every time a Sim gets furious at someone. To enter the career this way, a Sim needs to have studied Couples Counselling. The career is unlocked for everyone with a University degree in Political Science once the Founder has fulfilled his requirements as a Judge.
MUSIC: Unlocked to everyone when at least 3 instruments have been placed on a community lot. 
ARTIST: Unlocked when a connection to Downtown has been established. The career is open to any sim who has sold at least 5 masterpieces. 
- PARANORMAL:  A position opens when the town builds a cemetery and 5 graves have been sent to it. Additional positions open whenever a Sim is turned into a creature (vampire, werewolf, witch, zombie) or an alien is born.
NATURAL SCIENCE: The career is open for any Sim with a golden gardening talent badge and a University degree in Biology. Fertilizing garden plots is unlocked.
 

UNLOCKING HOOD ADDITIONS:

Community Lots: Unlocked when your Founder is promoted to (Lvl4) Campaign Manager. There are two ways to get a new community lot: Either a playable sim buys a plot of land and starts a business on it, or one is built with the City Funds. For each community lot you also earn 1 CAS Sim. You don’t have to add the new Sims as you earn them. You can save up and add whole families if you choose.

-  Downtown: Unlocked when your Founder reaches the top of the Politics career. He/She has successfully lobbied for a proper connection to SimCity, whether by train, bus, proper roadworks, ferry or monorail. Supplies are much easier to come by, and businesses can now sell items they didn’t craft themselves. Hobby lots can now be reached. The Mayor will be required to fund the start of the construction, costing the town 500.000$ With the connection to SimCity established, your town sees an influx of new Sims. You earn 5 CAS Sims.

University: Unlocked when your town’s teacher reaches the top of the Education career. He/She has gathered enough renown and connections to set up their own campus of Sim State University. The Mayor will be required to fund the start of the construction, costing the town 500.000$ The establishing of a new campus naturally draws new students to the area. You earn 5 CAS Sims.
Shopping District: Unlocked when your town has 5 player owned businesses of any rank, and the Business Career is unlocked. The Mayor will be required to fund the acquisition and conversion of the new stretch of land, costing the town 1.000.000$ More businesses means more job openings, and your town attracts Sims looking for work. You earn 10 CAS sims.

TAXES:

The original BaCC rules state that taxes are unlocked when the Founder becomes Mayor. I decided to go a slightly different route with this and borrow a rule from the MCC: taxes will be paid from the very beginning, and until my founding sim becomes Mayor, all money will go to a Royal Stewart.

Taxes are paid on the first day of the week (or on the last, if a household doesn’t have the needed funds at the beginning of the week). Use a money hack (SimWardrobe’s checkbookChristianlov wallet controller, or Pescado’s Money order) to send the correct amount to the Royal Stewart, and later on to the Mayor. The Mayor’s income and the taxes come together into one big pool, and it will be up to them to decide whether they’ll use those funds to advance the town or to build themselves a nice, heated indoor swimming pool. The Royal Stewart may also use their funds to build community lots or advance the town in other ways, but ONLY if the needed requirements are met (e.g. they may build a community lot only if community lots are unlocked).

Households are divided into tiers based on their total funds (check from neighborhood screen):
Rich (net worth $450,000+)
Upper Class (net worth $150,000- $450,000)
Middle Class (net worth $70,000-$150,000)
Lower Class (net worth $30,000-$70,000)
Poverty (net worth below $30,000)

Each tier earns the city tax per week based on the number of sims in that household:
Rich: 2.000$/Sim
Upper Class: 1.000$/Sim
Middle Class: 500$/Sim
Lower Class: 250$/Sim
Poverty: 100$/Sim

THE SIM MULTIPLIER (SM)

The SM is just a number that you will multiply your number of playable Sims by in order to get the city’s population. The goal of this challenge is create a city with a population of at least 50,000.

At the start of the challenge, the SM is 1. As you progress and unlock certain additions for your neighborhood you’ll increase your SM. Points for your SM are added as follows:
+1 for your first community lot
+1 when you reach a total of 5 community lots
+1 for every additional 5 community lots
+5 for adding a Downtown
+5 for each Business District
+5 for each University
-From now on when population is mentioned, it simply means your total number of playable Sims multiplied by your SM.

 

***SPECIAL RULES***

TEACHING:
Nepheris’ original BACC rules state that the first opening in the Education career is available after the first child in the hood has had their birthday. I’m going to go with an alternative interpretation of this rule and say that an opening in the Education career is available the moment there is a child-aged sim in the neighborhood - which, in my case, is straight from the start. 
Motivation: Nepheris’ BACC rules, like most other BACC rules, work under the assumption that there are no children in a freshly started BACC hood. Personally, I wanted to have a diverse cast of age groups right from the start. My founding family has two school-aged kids (a teen and a child) as part of the household, and since these guys start out in pretty rough living conditions the kids will have to be homeschooled. I found the idea of having a tutor for the kids rather appealing, but this rule change still comes with a restriction: my teacher-to-be cannot enter the career until he has met his future students.

TAXES:
 Like mentioned earlier, the sims in my BACC hood will be burdened with taxes right from the get-go. But instead of paying to a (as of yet non-existent) Mayor, they will have to pay their taxes to a Royal Stewart. The Royal Stewart essentially fills in the exact same position as a BACC mayor - so why the need for one?
Motivation: The reason I decided to introduce this MCC rule to my BACC is twofold. In a classic BACC, you wouldn’t need to worry about taxes until your founder has become Major, but I needed to give myself some time to get accustomed to the taxpaying process (as that's something I’ve never done in my game before), and also to raise the stakes for my simmies and make life a bit more challenging for them. }:) Secondly, I’m hoping that the ‘taxes are paid from the beginning’ rule will speed up the challenge progression at least a little bit; I’ve been preparing this hood for a year and a half now and I really don’t feel like dragging things out any longer, so any shortcuts I can take to speed things along, I will take. I don't know yet if this will work as intended or not, but let’s wait and see.

TOWNIES:
A regular BACC starts out without townies and only after certain conditions are met do they get added as a feature. I’m still following this rule, but with a Wyvern’s Bay spin to it: my hood starts out with a few 'Generation Zero’ townies, i.e. a group of townies who are considered a 'playable’ family (except they don’t actually get to have their own rotation).
Motivation: Like with most other rule additions, this one too was added for immersion’s sake: in my mind Wyvern’s Bay is an old settlement that’s been there forever, so a fair portion of classic BACC rules that suppose the hood is only just getting founded don’t work for me. I’m trying to keep things balanced and not make the new rules feel too cut corner-y, so in that name, my townie rule comes with a few limitations: 1. After the initial Gen Zero townies are released into the hood, no new townies can be added until townies are unlocked; 2. The existing townies are treated as a playable household in that they count in the SM, but they don't actually get to be played (unless they get added to an existing household through marriage or otherwise).

LOCATION COMMUNITY LOTS (AND THEIR PURPOSE):
In the original BACC rules, community lots start out locked and become available only after the founding sim has reached Lvl4 of the Politics career. I’m still following this rule, but with a small twist: my neighborhood will start out with a number of community lots that are labeled as ‘nature’ or ‘location’ lots.
 
Motivation: I rather enjoyed the guided gameplay part of Castaway, where your sim gets to explore various new locations as the game progresses, and I wanted to incorporate some of those elements into my BACC. Hence, the idea of ‘location’ community lots was born. These lots are meant to emulate wild, untouched nature: forests, abandoned beaches, overgrown ruins of civilizations long gone - anything that isn’t a contemporary, man-made (eh, sim-made) location. As their purpose is more aesthetical than practical, they don’t earn you the same benefits a real community lot would: no CAS points are awarded for these lots and sims are not allowed to own them/start businesses on them. At a later point in the challenge, the Mayor may be allowed to purchase these lots and use the acquired land to build something else (e.g. cut a forest and use the land to build a new hotel), but until then, the lots will serve a different purpose: much like in Castaway, they will need to be discovered and explored. 
 
I imagined this as a sort of mini challenge within the main BACC: my founding family will start out pretty roughly, in an abandoned cabin by the beach that has very little to offer in terms of comfort or food. In order to feed themselves and gather the supplies they need to survive, they’ll have to venture deeper into the forest, discovering these hidden, new locations as they go. 
 
I’m starting out with 4 ‘location’ lots, each of them a little wilder than the previous one. All except one start out ‘locked’, meaning no sims are allowed to visit them. The first location is available only to the founder (I’ll be using Visitor Controller to ban other sims from the lot once my controllable sim has arrived on site). The founder will have to spend a certain amount of time on the lot and/or meet certain goals before he can move on to the next one. With each new location lot he visits, the family gets a little closer to the fortified city, and once all four location lots have been ‘cleared’, they’ll get the chance to move to a better home in the city (if they have the needed funds, that is).
 
I still haven’t figured out what exactly the goals for each lot will be or how long my sim will have to stay on them, but I guess I can cross that bridge once I get there. For now, what matters is that I have the general outlines, and the details I can work out when I actually get down to playing. Can't wait to get started! 

***USEFUL LINKS***
 
RULES:

PAYMENT:
- SimWardrobe’s checkbook
-
Christianlov wallet controller
-
Pescado’s Money order

DOCS & REFERENCES:
- Excel spreadsheet for Nepheris’ BACC
-
Taxes spreadsheet for MCC (long post by Eumachia)
-
Mortia's Medieval Game Setup Guide (contains tons of awesome tips & links!)  

MODS:

- ACR V2
-
Teleporter Shrub
- Visitor Controller
-
iCad’s Aging Mod + Kidsimblr ACR fertility tweak for iCad’s Aging mod + Chris Hatch’s Neighborhood Age Correct
-
Invisible Fishing Pond
-
Gain hygiene from Hot tubs
-
Cyjon’s Job Stopinator

Simlogical School System

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